Issue 42: The cost of wrapping up the Pope
Overview of trends in corporate illustration; YouTube channel with various tips for working in Figma; Overview of 32 Figma updates and much more!
Hello, dear readers! 👋
In this issue, among other things:
Why is it more difficult to maintain product quality in large companies
Overview of trends in corporate illustration
Why do people blindly follow cliches in various aspects of culture and design
How can the interaction between the designer and the developer be smoothed out
Overview of 32 Figma updates
How sound works at the physical level
A large detailed guide on industrial engineering for language models
44 GB of free sound effects
YouTube channel with various tips for working in Figma
Quotes from "Good Strategy, Bad Strategy" book by Richard P. Rumelt
Enjoy reading!
📚 Book quotes
Today I want to remind you about Richard P. Rumelt's book "Good Strategy, Bad Strategy: The Difference and Why It Matters". Read the quotes and decide if it will be useful to you:
The kernel of a strategy contains three elements: a diagnosis, a guiding policy, and coherent action.
Good strategy works by focusing energy and resources on one, or a very few, pivotal objectives whose accomplishment will lead to a cascade of favorable outcomes.
It is hard to show your skill as a sailor when there is no wind.
A leader’s most important job is creating and constantly adjusting this strategic bridge between goals and objectives.
A strategy coordinates action to address a specific challenge.
A strategy is like a lever that magnifies force.
Strategy is visible as coordinated action imposed on a system. When I say strategy is “imposed,” I mean just that. It is an exercise in centralized power, used to overcome the natural workings of a system. This coordination is unnatural in the sense that it would not occur.
Bad strategy is long on goals and short on policy or action. It assumes that goals are all you need. It puts forward strategic objectives that are incoherent and, sometimes, totally impracticable. It uses high-sounding words and phrases to hide these failings.
The discipline of analysis is to not stop there, but to test that first insight against the evidence.
A hallmark of true expertise and insight is making a complex subject understandable. A hallmark of mediocrity and bad strategy is unnecessary complexity—a flurry of fluff masking an absence of substance.
The first step of making strategy real is figuring out the big ‘aha’ to gain sustainable competitive advantage—in other words, a significant, meaningful insight about how to win.
The most basic idea of strategy is the application of strength against weakness. Or, if you prefer, strength applied to the most promising opportunity.
A good strategy includes a set of coherent actions. They are not “implementation” details; they are the punch in the strategy. A strategy that fails to define a variety of plausible and feasible immediate actions is missing a critical component.
🗞 News and articles
JW Illustration Trend Report 2023
Overview of trends in corporate illustration with links to authors working in these styles.
Trends from the report:
Pseudo-vintage 2D characters in packaging design
Psychedelic illustrations stylized as an airbrush drawing
Combined techniques with a combination of several styles
Maximalistic compositions overloaded with details
Dramatic and atmospheric illustrations
Stylization of images created with the help of a risograph
Nostalgic illustrations in Vaporwave style
Illustrations created using neural networks
Folk and Mysticism
Aesthetics of the noughties
Inclusiveness and representativeness
Alex Murrell talks about how in various aspects of our culture, from cinema and fashion to automotive design, people blindly follow established cliches and blur their own identity. As examples, he cites trends in architecture, interior design, photography, logo design, and other areas, and also tries to understand the reasons for such uniformity.
The Best Handoff Is No Handoff
Vitaly Friedman spoke about how to smooth out the interaction between the designer and the developer using the no-handoff method, which involves rejecting the strict separation of the process into design and development. He suggests iteratively and jointly creating a prototype that both designers and developers will work on at the same time, and which will eventually serve as a living specification of the project.
George Kedenburg talks about why it is difficult to maintain the quality of production in digital products as the size of the company increases. He explains what is the advantage of small teams over large ones and why it is easier to hire a good specialist in small teams, why small products inevitably expand, how large companies fall into the trap of chasing metrics rather than improving the product, and why this leads to a conflict of interests of teams within one company.
George's tips for improving product quality and team synchronization:
Identify common values that can be referenced when discussing new ideas
Build closer and more trusting relationships between teams
As a measure of success, use not only metrics, but also the quality of the product
Allocate time not only to create new features, but also to improve what has already been created
Establish a strong connection between local and central teams
Allow local teams to make decisions that will benefit the entire system**
⚡️ Briefly
Midjourney suspended free access to the neural network due to a large number of deepfakes, including those with well-known politicians. Now you will need to pay from $10 per month for access.
Figma has made a visual guide for 32 minor updates that were released in the first quarter of 2023. Among them there is support for luma masks, improved search for files and components, "sticky" scrolling in prototypes and much more.
New technologies
Could we make the web more immersive using a simple optical illusion? A technical article on how to achieve a VR effect using a conventional webcam and how this potential can be used to create interactive web applications.
The idea is based on the development of engineer Johnny Lee, which he presented back in 2007. His technology made it possible to track the position of the eyes using an infrared camera and change the picture on the screen so that when the viewer moves, the effect of volumetric parallax appears. After Johnny presented his development, he was invited to work on the Kinetic device from Microsoft and the Tango platform from Google, but, contrary to expectations, these projects never became massive.
The authors of the article managed to repeat Johnny Lee's idea using a conventional, rather than an infrared webcam, while the technology works in a browser and can be used on websites. In the article, you can also view recordings of the prototype's work.
AI re-creates what people see by reading their brain scans. Japanese researchers have found out that a neural network can read the results of brain scans and recreate images that a person has ever seen. They used the scan data and then generated images from it using Stable Diffusion. Unlike previous attempts to use AI to decipher brain scans that needed to be trained on large datasets, Stable Diffusion was able to get more from less training.
Potentially, this technology can have numerous applications: from studying how different species of animals perceive the world, to recording human dreams and helping people with paralysis communicate.
🧘 Inspiration
Branding
In honor of the upcoming 125th anniversary, Pepsi conducted the first large-scale rebranding in 15 years. The company presented not only a new logo, but also a whole system of visual communication.
Stylish rebranding of the eMa rock music school with a variable logo and ascetic modernist layout.
✍️ Typography, calligraphy and lettering
A large selection of free fonts from students of the EESAB RNNES school, which have been created over the past 4 years. In it you can find both decorative experimental fonts and readable ones with an emphasis on functionality. All fonts are distributed under the SIL OFL open license.
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